![]() The last part is interesting, as it looks like the lower platforms are there as a safety net, but there's a Hologran preventing you from jumping across the top unless it's killed with a special weapon, so it's best to drop and continue from the lower one. The first has a couple holes, but is mainly practice for the second, which is more complex and has only empty space below it. ![]() The Hologran section now includes a series of platforms that Mega Man will fall through after standing on them for a moment. Protoman has been replaced with a Bikky, but otherwise we're just running into a bunch of Peterchys. The spikes on the ladder here might seem to just be for show, but they'll hit you if you try to drop from it instead of climbing down. This is the good kind of instant death trap, since players can avoid it by holding right as long as they see it in time. The initial drop has had some spikes added, with two more waiting at the bottom for players who stick with the leftward slant of the previous screen. Parasyu drops pretty low before slowing and staying in the upper half of the screen is enough to avoid them entirely, but the Yambows and the terrain help force the player downward at times so they can still get in the way. I also like that it fully explores the use of the Rush Jet despite certain rules of the game that can cause it to be infuriating at first. However, the new Needle Press does a good job of upping the ante without overstaying its welcome, and the new Metalls work out fine. It's nice to see Hari Harry again and try out our full weapon collection on them, but the ones in the first section were enough, and the later screens with a single one could have been used for something else, or at least partnered them with something. The remainder of the stage consists of another Giant Metall fight and one last Hari Harry, with a welcome refill before the second boss. This gauntlet is fun for the sheer number of them, and ends with a couple Cannons. We meet a new type of Metall here that tries to fly over us and shoot downward. Seing as the game is absolutely horrible at imparting anything that could pass as any clue whatsoever to what's going on then the transformation would have given one more bit of the jigsaw. ![]() Is Break Man therefore meant to be a Wily impostor (like in Mega Man V) which would explain the Sniper Joe look? Is he the real Proto Man? In which case, what's his beef with his brother? Some hints would be nice. Even with this information it doesn't explain why Proto Man is ever referred to as "Break Man" when the name "Proto Man" has no significance until the ending when he's revealed to be Mega Man's brother. The transformation reveals them to be one and the same, which is never actually done in game. It also has a guy who behaves and looks almost exactly except for his face, who is called Break Man. ![]() Using the game alone, explain what the hell is going on - MM3 has an unnamed guy (until the ending where he's revealed to be Proto Man) who shoots lots of crap at Mega Man and then teleports away. What does them being the same mean, though? And it's not in the actual game, which was the point. They're all available on PC and modern consoles through various collections, meaning there's no excuse not to check them out today.What? That animation makes it (more) obvious that Proto Man and Break Man are the same guy. Anyone looking to revisit some of the best Mega Man games while they wait for the series' twelfth mainline installment is in luck, as there are plenty of great and easily accessible options available. Despite releases having dried up a little in recent years, most of the classic Mega Man games are still a lot of fun to play, as the meticulously crafted gameplay mechanics have stood the test of time surprisingly well. Updated October 19, 2023, by Tom Bowen: Capcom's Mega Man series was incredibly popular throughout the nineties and still holds a special place in the hearts of many even to this day. None of the main games are fundamentally broken, and there’s a deeper level of polish involved whenever Capcom gets around to funding a mainline Mega Man game. With twelve mainline entries dating back three decades, it’s shocking just how good most games in the Classic line-up actually are. RELATED: Every Far Cry Game To Date, Ranked Worst To Best (According To Metacritic)
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